Bone-cards are very strong in bosses, especially if you have multiple lives to turn into smoke at the start of the boss.Totemswise, squirrel-sacrifice or squirrel-undying is very strong.It’s cost is kind of ridiculous, but if you manage to get those stats onto a death card, at any other cost 7/7 in stats is amazing. If you are planning on not winning/dying, take a urayuli with you.This is why attack damage is very important Overkill-Hitting enemies through other enemies can be very useful, as it breaks through their special abilities, like dive, or poison.You cannot always rely on the tankiness of your units. Make sure to pick units that have high attack values. Enemies that use kingfishers(like the Angler) are basically damage races.Overkilling gives you extra golden teeth, a currency that allows you to purchase pelts from the trapper Looking through your deck to draw a card with impunity is amazing. Search is very strong as a trait always take it if you can.Diagonal attack is very strong, it basically allows you to hit enemies that can’t hit you, while at the same time dealing double damage if you are hitting empty tiles.If you are full on items when you go to a shop, you get a pack rat, a 2/2 that gives you an item each time it is summoned. If you are confused about the bottom-right shelf puzzle, think about what happens when your guy attacks a prickly dude.(hint, he dies).If I figure out Act 2 I may update Basic Tips All escape room things I found(I am bad at this so Expect few)Ī list of general good tips, as well as a walkthrough of each boss in Act 1.
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